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테크, 개발, AI, 하드웨어 — 실사용 기반 리뷰와 가이드

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Local AI Music on an RTX 3090: ACE-Step 1.5 vs LeVo 2, Measured — and the Pitfalls Nobody Mentions

ACE-Step 1.5 (MIT) made a 36-second track in about 32 s on an RTX 3090; LeVo 2 took 414 s for four songs and is research-only. The agent couldn't hear, so every check was a number. Ten pitfalls, measured.

10/13

GGUF Quantization on a GTX 1080 Ti and RTX 3090, Measured: Q8_0 to Q3_K_M, With and Without imatrix

Seven GGUF quants of Qwen3-8B measured against BF16 on a GTX 1080 Ti and an RTX 3090: KL divergence, speed, VRAM, English and Korean. IQ4_XS was the fastest 4-bit quant on both, and imatrix halved the 4-bit drift.

10/10

I Handed Game Asset Production to an AI Agent. My Job Turned Out to Be Judgment

An AI coding agent produced six commercially usable, game-ready 3D props on my RTX 3090 in two rounds. It did the work, the measuring and most of the debugging. Four of the turning points came from me looking at something and saying 'no'. Here is where those happened and the review habits behind them.

10/8

One Image to a Roblox-Ready 3D Prop on a Single RTX 3090, Using Only Commercially Usable Tools

Six low-poly game props from FLUX schnell → TRELLIS.2 → Blender on one RTX 3090: about 80 seconds per model and an 18.5 GB VRAM peak. Seven things went wrong, from an inner shell that drew a red X on a kitten's mouth to a normal map that was 37% inside-out, and here is how each one was fixed.

10/8

I Fine-Tuned a 0.8B Classifier on Korean Business Plans. It Tied My Hand-Written Rules, Then Lost on New Data

A day on one RTX 3090 trying to make a 0.8B 'picker' model judge Korean startup grant applications. Synthetic training data scored 92/150; real text with targeted edits scored 126/150, tying the hand-written rules. Then a check I wrote down in advance failed on six new documents (48 vs 52).

10/4

Qwen-Image-2.1 on One RTX 3090: 495 Generations Into Pixel-Art Game Sprites, Measured (and 6 Gotchas)

I moved every sprite for two small Android apps onto a local Qwen-Image-2.1 running on a single RTX 3090. 495 generations later: ~87 s per 1024² image, ~16 GB VRAM with CPU offload, and six gotchas that only showed up once the images had to work as real game assets.

10/1