Qwen-Image-2.1 on One RTX 3090: 495 Generations Into Pixel-Art Game Sprites, Measured (and 6 Gotchas)
I moved every sprite for two small Android apps onto a local Qwen-Image-2.1 running on a single RTX 3090. 495 generations later: ~87 s per 1024² image, ~16 GB VRAM with CPU offload, and six gotchas that only showed up once the images had to work as real game assets.